
The Elite: This unit requires an extra point of fatigue to become exhausted. The Holy: Gain a ‘Faith Token’ before the game starts if your force includes this unit. This unit may not Charge in a turn that it makes a Jump move. This cannot end within VS of an enemy unit and does not count as an activation. JUMP: May take a Fatigue to make a Range L Move. Seraphim Squad – Hearthguard – One Per Force – Three Models Rather than Four On a 1 or 2 a model is removed as a casualty. If they ever start the turn with enough fatigue to become exhausted discard it all and roll a D6 for each member of the unit. Until the end of the turn all your units gain the Resilience (2) Special Rule.įanatics Among the Fanatical: The Sisters Repentia can never become exhausted. In time of greatest need the heavens themselves shall part and from them shall descend a figure so angelic and majestic that to look upon them is to see but a shred of his great glory and fill every faithful heart with passion. In addition each casualty inflicted also gives the target unit a point of fatigue. Until the Start of your next turn, all defence dice which cancel a hit must be re-rolled. With blessed ammunition in their boltguns and purified cannisters in their flamers the Adepta Sororitas need only invoke his holy name to give divine power to their onslaught.

If 3 Models are removed gain Two ‘Faith Tokens’ If you used a 6 then select a the face of a single die rather than rolling for it. Remove 1-3 Friendly Models as casualties, roll them and place them on your Battle Board. While all humanity worship him only a scarce few ever become his true servants He is the shield of all humanity and with enough devotion he becomes the personal shield of the chosen faithful This unit can spend the turn in prayer taking no further actions of any kind this turn but giving all friendly Adepta Sororitas units within S the ability to re-roll a single D6 when making shooting attack for every three Levy models. This unit can activate to either move or make a shooting attack which does not generate fatigue. The holy souls who throw themselves upon the foe dressed only in rags and bearing only the crudest of weapons are truly the Emperor’s most devout servants The enemy’s armour may not be increased until the end of the melee. With his might the Adepta Sororitas can physically crush all who dare oppose them These activation’s do not generate fatigue. Remove One Hearthguard figure as a casualty.Īctivate up to three units within L of the casualty. Nothing brings more glory to the Emperor’s name than having brave souls willing to lay down their lives in his service If a 6 is used AND a Point of Faith is also used apply the rule to all units of that type on the table. The Warlord or a Single Hearthgurd Unit may remove a Point of Fatigue.Ī Warrior Unit may remove Two Points of Fatigue. On a 6 Gian one Faith Token and Remove one Fatigue.Įven on the darkest of battlefields his light shall find all his children Until the end of the turn when a unit takes a rest action it may instead elect to Pray. If a 6 is used each 6 to hit also forces the enemy to discard a single defence dice.Įven in the midst of Battle the sisters of the Adepta Sororitas venerate the Emperor offering him prayers and devoting and in return he lends aid to them in their plight Guided by his thoughts the Daughters of the Emperor strike where the foe is weakest directed by what can only be divine guidanceĪll rolls of a 6 to hit instead generate two hits. Various Battle Board abilities allow the Sisters of Battle to gain ‘Faith Tokens’.Īside from gaining them as written in the ability ‘Faith Tokens’ are also gained each time a Hearthguard unit is wiped out. Aggression ½ (1 ½ ) but Reduces Armour to 3 (4) When fired at Non Creatures Add One Dice per every three Models Firing. Aggression 1 (1) but Reduces Armour to 4 (4).īolter – Bow with Range L that suffers no penalties. After Firing the Special Weapon Gain One Additional Fatigue.īodyguard: The First time the Warlord uses her ‘Bodyguard’ Ability in a turn rather than resolving as normal the Celestian Squad can instead take two points of fatigue.īolter. Special Weapon: Bow with Range L that Suffers no Penalties. Aggression 2 (3) but Reduces Armour to 4 (4) When fired at Non Creatures Add One Dice per every two Models Firing.


Aggression 2 (2) but Reduces Armour to 5 (4).īolter – Bow with Range L that suffers no penalties.
